Next Update Progress
Adapt Old script of Items for the new menu:
[100%] Drink, Food, Medical, Material, Ressource, Melee Weapons, Ammo, Handgun, Primary Weapons.
MAJOR OPTIMISATION:
[100%] New storage system inventory information.
AMMO ENTITY OPTIMISATION:
[100%] When players die the Ammunitions dropped is concentrated in a single entity in its class. Lightened of -25 functions.
[100%] Ammunition boxes is not a fixed value. This will create a storage. This avoids Droper several magazines on the ground when you do not have the sufficient amount to drop a full box.
New system of Interaction:
[100%] Script of dynamic Interface
[100%] Skin
Glitch Fixed:
[100%] Note stuck in your inventory.
[100%] Stamina as low as a negative value with melee weapons.
Error Lua fixed:
Code:
gamemodes/zworld/gamemode/cl_init.lua:4419: Tried to use invalid object (type Panel) (Object was NULL or not of the right type)
1. SetParent - [C]:-1
2. unknown - gamemodes/zworld/gamemode/cl_init.lua:4419
3. unknown - lua/includes/modules/concommand.lua:54
Code:
[ERROR] gamemodes/zworld/gamemode/cl_init2.lua:4419: Tried to use
invalid object (type Panel) (Object was NULL or not of the right type)
1. SetParent - [C]:-1
2. unknown - gamemodes/zworld/gamemode/cl_init2.lua:4419
3. unknown - lua/includes/modules/concommand.lua:54
Error Lua Reported not yet fixed:
Code:
[ERROR] gamemodes/zworld/gamemode/cl_furniture.lua:469: attempt to compare number with nil
1. unknown - gamemodes/zworld/gamemode/cl_furniture.lua:469